Tuesday, December 1, 2015

Scratch Game Design



Our teacher had us critique each others games. We critiqued them in a sandwich style format: compliment, constructive criticism, compliment. User experienced influenced my game by setting the standards high. They commented what I needed to fix and I took that, leveled it up and applied it to my game. Their comments also helped because it gave me more ideas to put in my game. It helped me to add different ideas and make my game more fun.

Both of my games were really different. My chase game was more simple and easy. The code was not as complex as my platformer game. It seemed like my chase game was more "2d" and my platformer game was more "3d." I definitely had more experience when I created my platformer game so it turned out a lot more complex. My chase game just uses the arrow keys and my platformer game uses the arrow keys, space bar and it also has a gravity engine.

My best code was on my platformer game. This code was for my gravity engine. It definitely helped change my game a lot. One of the hardest bugs I had to fix in my game was getting the gravity engine perfect. I had to get it so it would float down slow and not keep on floating up when the space bar was pressed. I fixed this by researching about gravity engines and getting help from my peers. Hope you enjoy my games! :)

Invention Commercial


P2T5_Invention from Kapaa Middle School MEDIA on Vimeo.

For this project, our team set many goals. Some of the main goals we set were to get all of the audience engaged in our video, have them learn more, and get in the top 3 best video chart. While we were filming, we kept these goals in our heads. It defiantly helped to go over what we wanted to achieve during the production of our commercial. When we showed the video to our class, we definitely got them engaged. After the video, they gave us feedback that they learned a lot and loved our video. Our last goal was to get in the top 3 best videos, and we did. We got 2nd best video in the class, and that showed that our work definitely payed off!

I think our best team moment was filming our b-roll at the beach. We had a blast filming together and we really bonded. We got to put all of our ideas into one video that I think turned out awesome! We really focused on our goal and had fun filming. After we filmed everything, we went out and surfed. We all had fun together and really bonded. I definitely want to do this project again with my awesome teammates. :)

While we were editing, we all worked together. I did most of the cropping of the videos, Kali put the clips together and Blossom added the finishing touches. We put all of our ideas into one video and it was fun to make. We spent a lot of time making it quality work and engaging for the audience. I think it helps if we plan everything ahead and choose what jobs we each want do. If you set your goals before you start it will help achieve them in the end!




Movie Trailer Premier

Hey everyone! We are making movie trailers, and our team is very excited about this project! To start off, we all planned out a few idea...