Our teacher had us critique each others games. We critiqued them in a sandwich style format: compliment, constructive criticism, compliment. User experienced influenced my game by setting the standards high. They commented what I needed to fix and I took that, leveled it up and applied it to my game. Their comments also helped because it gave me more ideas to put in my game. It helped me to add different ideas and make my game more fun.
Both of my games were really different. My chase game was more simple and easy. The code was not as complex as my platformer game. It seemed like my chase game was more "2d" and my platformer game was more "3d." I definitely had more experience when I created my platformer game so it turned out a lot more complex. My chase game just uses the arrow keys and my platformer game uses the arrow keys, space bar and it also has a gravity engine.
My best code was on my platformer game. This code was for my gravity engine. It definitely helped change my game a lot. One of the hardest bugs I had to fix in my game was getting the gravity engine perfect. I had to get it so it would float down slow and not keep on floating up when the space bar was pressed. I fixed this by researching about gravity engines and getting help from my peers. Hope you enjoy my games! :)
Both of my games were really different. My chase game was more simple and easy. The code was not as complex as my platformer game. It seemed like my chase game was more "2d" and my platformer game was more "3d." I definitely had more experience when I created my platformer game so it turned out a lot more complex. My chase game just uses the arrow keys and my platformer game uses the arrow keys, space bar and it also has a gravity engine.
My best code was on my platformer game. This code was for my gravity engine. It definitely helped change my game a lot. One of the hardest bugs I had to fix in my game was getting the gravity engine perfect. I had to get it so it would float down slow and not keep on floating up when the space bar was pressed. I fixed this by researching about gravity engines and getting help from my peers. Hope you enjoy my games! :)